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Monday, February 16, 2009

Lloyd R. Jenkinson: Aircraft Design Projects


Aircraft Design Projects: For Engineering Students
Typeset by Newgen Imaging Systems (P) Ltd. | 2003 | ISBN 0750657723 | PDF | Pages 371 | 2.39 MB

Written with students of aerospace or aeronautical engineering firmly in mind, this is a practical and wide-ranging book that draws together the various theoretical elements of aircraft design ? structures, aerodynamics, propulsion, control and others ? and guides the reader in applying them in practice. Based on a range of detailed real-life aircraft design projects, including military training, commercial and concept aircraft, the experienced UK and US based authors present engineering students with an essential toolkit and reference to support their own project work.
All aircraft projects are unique and it is impossible to provide a template for the work involved in the design process. However, with the knowledge of the steps in the initial design process and of previous experience from similar projects, students will be freer to concentrate on the innovative and analytical aspects of their course project.
The authors bring a unique combination of perspectives and experience to this text. It reflects both British and American academic practices in teaching aircraft design. Lloyd Jenkinson has taught aircraft design at both Loughborough and Southampton universities in the UK and Jim Marchman has taught both aircraft and spacecraft design at Virginia Tech in the US.

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Monday, February 9, 2009

Zero Hour ( Resident Evil ) by S.D. Perry


Zero Hour (Resident Evil) by S.D. Perry
Pocket Star | English | October 26, 2004 | ISBN: 0671785117 | 216 Pages | PDF | 2,18 Mb

Description : Sent to investigate a series of grisly murders in Raccoon City, S.T.A.R.S. Bravo Team scrambles into action. On the way to the scene, Bravo`s helicopter crashes. Although everyone survives, what they discover next is gruesome: an overturned military transport truck riddled with corpses -- and that`s only the beginning of their nightmare. Bravo Team is about to discover the evil that is growing all around them, and rookie member Rebecca Chambers is beginning to wonder what she`s gotten herself into

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Lisa Z. Sigel: International Exposure


International Exposure: Perspectives On Modern European Pornography, 1800-2000
Rutgers University Press | 2005-02-25 | ISBN 0813535182 | PDF | Pages 283 | 1.13 MB

"This sophisticated, even witty collection goes beyond tired old debates to provide compelling and surprising insights into national cultures of pornography."?Anna Clark, author of Scandal: The Sexual Politics of the British Constitution

"This collection makes an important and pioneering contribution toward demonstrating the historically and culturally specific nature of pornography and erotica."?Lesley Hall, founding editor of H-Histsex Discussion Network for the History of Sexuality "In this courageous, timely, and genuinely groundbreaking work, Lisa Z. Sigel and her coauthors examine the history of pornography in its national and international dimensions. Highly recommended."?Kevin White, author of Sexual Liberation or Sexual License?: The American Revolt against Victorianism

International Exposure demonstrates the wealth of desires woven into the fabric of European history: desires about empire and nation, about self and other, about plenty and dearth. By documenting the diverse meanings of pornography, senior scholars from across the disciplines show the ways in which sexuality became central to the individual, to the nation, and to the transnational character of modern society.

The ten essays in the volume engage a rich array of topics, including obscenity in the German states, censorship in France?s Third Republic, "she-male" internet porn, the rise of incestuous longings in England, the place of the Hungarian video revolution in the global market, and the politics of pornography in Russia. Taken together, the essays illustrate the latest approaches to content, readership, form, and delivery in modern European pornography.

A substantial discussion of the broad history and state of the field complements the in-depth case studies that examine a wide range of sources from literature to magazines, video to the Internet. By tackling the highbrow and lowdown of the pornographic form, this volume lays the groundwork for the next surge of studies in the field.

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Michael Morrison: Sams Teach Yourself Game Programming in 24 Hours


Sams Teach Yourself Game Programming in 24 Hours (Sams Teach Yourself)
Sams | 2003-01-03 | ISBN 067232461X | CHM | Pages 512 | 3 MB

Sams Teach Yourself Game Programming in 24 Hours demystifies game programming by providing clear, practical lessons using C/C++, the industry standard in game programming. The book focuses on the Windows API to construct games for the Windows platform and discusses game theory, including double-buffered graphics, sprite animation, and digitized sound effects and music. A fully functional game engine provides readers with the ability to create their own future games.

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Monica Pawlan: Essentials of the Java Programming Language


Essentials of the Java Programming Language: A Hands-On Guide
Addison-Wesley Professional | 2000-05-01 | ISBN 0201707209 | PDF | Pages 301 | 1.65 MB

If you are interested in learning the Java(tm) programming language but hesitate to dive into overly dense, theoretical resources, Essentials of the Java(tm) Programming Language is the perfect starting point. This accessible, hands-on tutorial employs a "learn-by-doing" approach to introduce you to the basics. It starts with a simple program, then develops it bit by bit, adding new features and explaining important concepts with each subsequent lesson. This simple program grows into a general electronic commerce application that illustrates many of the Java 2 platform's most important elements. You will learn such Java programming language essentials as: The difference between applications, applets, and servlets/JavaServer Pages(tm) Building a user interface that accepts user input Reading and writing data to files and databases Network communications, including RMI and sockets Collections Serialization Packages and JAR file format Internationalization Security fundamentals, including cryptographic software Essentials of the Java(tm) Programming Language ends with an explanation of object-oriented programming concepts, made far more understandable and relevant as a result of the hands-on experience acquired throughout the book. After working through this book, you will have the foundation necessary to comfortably progress to more advanced learning materials for the Java programming language and utilize the subtleties and more sophisticated capabilities of the language.

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Maneesh Sethi: Game Programming for Teens


Game Programming for Teens (Game Programming)
Course Technology PTR | 2003-05-15 | ISBN 1592000681 | CHM | Pages 392 | 2 MB

If you?re interested in jumping into the exciting world of game programming, then you?ve found the perfect book! "Game Programming for Teens" doesn?t expect you to have any experience with programming. You?ll learn everything you need to know along the way. You?ll use Blitz Basic, an easy-to-learn programming language that the author will teach you. As you work your way through the book, you?ll learn everything you need to know to create a complete game. Graphics, animation, sound and music, and artificial intelligence are all covered. By the end of the book, you will have created your very first computer game! Game programming doesn?t have to be difficult. With a copy of this book and your own curiosity, you?re off to the perfect start.

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Nada Lavrac: Inductive Logic Programming


Inductive Logic Programming: Techniques and Applications (Ellis Horwood Series in Artificial Intelligence)
Prentice Hall | 1994-01 | ISBN 0134578708 | PDF | Pages 400 | 1.09 MB

This book was published by Ellis Horwood, New York in 1994.
It is out of print and the copyright now resides with the authors,
who have decided to make it publicly available.

Please reference this book as follows:
N. Lavrac and S. Dzeroski.
Inductive Logic Programming:
Techniques and Applications.
Ellis Horwood, New York, 1994.

For a state-of-the art account of inductive logic programming techniques and applications, see our book on Relational Data Mining.

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